It is possible that Photos app on your Mac has not been updated in a while. As you have just updated to Catalina, the latest version of macOS. It is possible that macOS Catalina is interfering with the older version of Photos app. So, if you just update the Photos app to its latest version, the issue may get fixed. “A Mac update crashed my computer!” is another frequent plea for help on the Apple support community. Users know that installing Mac OS /software updates is the best way to keep their Mac protected. Still, many users have experienced crashes in the middle of a system upgrade. How to Fix a Crashing App on Mac on macOS 10.14 1. Force-Quit and Restart the App. You can quickly fix a frozen or unresponsive app by forcing it to quit if the issue isn’t related to compatibility or disk permission issues. You can force quit the app by opening the Apple Menu, and then selecting and exploring the 'Force Quit' option.
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Having a reputation for intelligent and responsive software, Macs sometimes can behave not the way you expect. Except for minor software issues that may happen when you use your Mac actively, Mac crashes may really interrupt your work and affect your performance. So, here we will explain why your Mac keeps crashing and how to “cure” it of this disease.
![Photos app keeps crashing mac after eco lifestyle Photos app keeps crashing mac after eco lifestyle](/uploads/1/3/4/1/134185715/363323100.jpg)
Why your Mac keeps crashing
If your Mac crashed, you would probably see the “Your computer was restarted because of a problem” message on your screen. Usually, Macs freeze from being unable to deal with software installed on it, or device connected to your machine. In these cases, your Mac may restart in order to eliminate the issue. But, if the Mac crashes on its startup, things may get serious as it can lead to complete shut down.
Here’re the most common reasons why your Mac keeps restarting:
- Application incompatibility
The system crash can be the “reaction” of your macOS to crashes of some app on your Mac. It often happens that the version of the application becomes incompatible with the current macOS version. It’s a well-known rule that you need to update the apps as soon as a new version is released. But, sometimes even app developers fail to fix bugs and release an improved version of the software. That app’s inability to meet system requirements and, at the same time, respond user’s requests can put too much pressure on your Mac’s OS, making it crash.
One way to prevent Mac crash is to force-quit the app that has a spinning wheel icon, which means your machine can’t handle the number of tasks in progress.
- Lack of system memory for software to run
If you are using apps that require a lot of free space to store data (like Photoshop), your computer may freeze or crash due to a lack of memory. You should consider freeing some space if the above-mentioned happens or try to switch this storage-hogging app to an alternative option.
- Heavy usage of CPU
Some software may consume too much of your Mac’s CPU. Try to remember what apps you used before the last system crash. Usually, games, graphic editors, developer tools, and similar apps that process a lot of information put some pressure on your CPU. You can also hear your Mac’s fans working loudly when CPU is overly active. Such overperformance of your processor may be followed by a crash, especially when several such apps are in progress.
- Hardware incompatibilities
Certain MacBooks Pro have removable RAM. If you have recently done some fixes to your Mac and installed new memory, it can turn out to be the reason behind your Mac crashes. When installing hardware or RAM, it’s essential to choose compatible parts and install them correctly. If possible, get back the original details and check whether your Mac crashes with them.
If your Mac has restarted because of unknown reasons, there is a quick solution to prevent further crashes. CleanMyMac X is a versatile tool for your Mac that is notarized by Apple. It cleans junk, terminates heavy processes that may result in Mac freezing and crashing. Using its Smart Scan feature regularly you can remove the junk that takes too much space and reduce CPU usage.
If you see Mac’s crash screen, you will need to take a look at the Mac crash report for more information regarding what happened.
How to read Mac crash reports
After the restart, your Mac will show a notification about why the crash occurred. You can click the Report.. button to see the details.
Another place to find all reports is Console. Go to Finder > Applications > Utilities > Console. As you open Console, choose Crash Reports from the list on the left.
The crash files should end in “.crash” and have a crash date in the name. Open the report. Here are the key details the crash reports include:
- Process
You will see the name of the application or particular process that is responsible for the crash.
- Date/Time
It tells you when exactly the crash occurred.
- Exception type
This part enlightens the user about what caused the crash.
- Thread
It is a chronological list of processes that were initiated before the crash.
Mac crash report is an important file, which can help developers investigate software imperfections and find out how to enhance both OS and computer programs.
On the other hand, crash reports are not that useful for users. So, if you can’t understand the report, that’s not your fault, because it’s generated mainly for developers.
What to do if your Mac keeps crashing
If you think the problem may be with current macOS and some apps, you can try reverting your system to the previous OS version. Here’s how to do that:
- Choose Restart from the Apple menu.
- During restart, press and hold Command + R. The Apple logo should appear.
- In the Time Machine Backup, choose Restore and select your disk.
- Select the backup you want to roll back the system to.
- Follow the instructions to complete the process.
Another useful thing to do is to free up RAM. You can do that by touch of a button with CleanMyMac X. Using the Maintenance feature, you can run maintenance scripts to let CleanMyMac X remove temporary files and logs that may interfere with Mac’s performance.
- Download your free copy of CleanMyMac X here.
- Launch the app and go to the Maintenance module.
- Check Free Up RAM and Run Maintenance Scripts.
- Click Run.
Now, your system memory is optimized. Additionally, you can clean some junk using the System Junk module to delete broken login items and cache that can be a cause of Mac’s freezing.
If nothing helps and your Mac keeps crashing, try to contact Apple Support. Describe your problem, providing lots of details, so the agent can help you define the exact issue and solve the problem.
There can be plenty of reasons why your MacBook crashes. Note that crashing is a sign that your system is unable to handle some problem on your machine. So, if it occurs regularly, it’s better to address Apple Support and ask for professional help with your Mac.
Every time I open Photos, it crashes immediately. https://gzivjq.weebly.com/blog/mac-os-toast-app. I can view my library fine on my iPhone and iPad. It's only on my MacBook Pro that this is happening. Here is the first 100 or so lines of the crash report. I tried deleting all the folders in thumbnails as was suggested elsewhere on the board, but that didn't work either. Any suggestions?
Thanks, Tammy
Crash Report:
Process: Photos [12917]
Mail App Keeps Crashing
Path: /Applications/Photos.app/Contents/MacOS/Photos
Identifier: com.apple.Photos
Version: 1.5 (370.42.0)
Build Info: PhotoApp-370042000000000~1
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Photos [12917]
User ID: 501
Date/Time: 2016-04-04 16:47:44.840 -0500
OS Version: Mac OS X 10.11.4 (15E65)
Report Version: 11
Anonymous UUID: D4500160-5025-FCEF-D329-A6A19DF476FA
Sleep/Wake UUID: 6D0875F7-89AC-4308-9F3A-3065723699A7
Time Awake Since Boot: 140000 seconds
Time Since Wake: 3400 seconds
System Integrity Protection: enabled
Crashed Thread: 1 Dispatch queue: OpenGL context pool
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Application Specific Information:
Assertion failure in +[PAOpenGLDevice _sharedContext], /Library/Caches/com.apple.xbs/Sources/PhotoApp/PhotoApp-370.42/lib/paimaging/Ph otoApps/PAOpenGLDevice.m:220
failed to create shared context: invalid context
abort() called
Thread 0:: Dispatch queue: com.apple.main-thread
0 libobjc.A.dylib 0x00007fff9dcf54e1 objc_msgSend + 33
1 com.apple.AppKit 0x00007fff8edc6f4e +[NSObject(NSKeyValueBindingCreation) _exposedBindings] + 59
2 com.apple.AppKit 0x00007fff8edc6efa +[NSObjectParameterBinder bindingsForObject:] + 42
3 com.apple.AppKit 0x00007fff8edc3496 -[NSObject(NSKeyValueBindingCreation) _binderForBinding:withBinders:createAutoreleasedInstanceIfNotFound:] + 336
4 com.apple.AppKit 0x00007fff8edc35e6 -[NSObject(NSKeyValueBindingCreation) bind:toObject:withKeyPath:options:] + 119
5 com.apple.AppKit 0x00007fff8ed34e98 -[NSIBObjectData nibInstantiateWithOwner:options:topLevelObjects:] + 1041
6 com.apple.AppKit 0x00007fff8ed2be91 loadNib + 384
7 com.apple.AppKit 0x00007fff8ed2b3b7 +[NSBundle(NSNibLoading) _loadNibFile:nameTable:options:withZone:ownerBundle:] + 300
8 com.apple.AppKit 0x00007fff8ed2b180 -[NSBundle(NSNibLoading) loadNibNamed:owner:topLevelObjects:] + 201
9 com.apple.AppKit 0x00007fff8ed2af4c +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 344
10 com.apple.AppKit 0x00007fff8ed261a6 NSApplicationMain + 466
11 libdyld.dylib 0x00007fff922c35ad start + 1
Thread 1 Crashed:: Dispatch queue: OpenGL context pool
0 libsystem_kernel.dylib 0x00007fff8884af06 __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff8fa414ec pthread_kill + 90
2 libsystem_c.dylib 0x00007fff96c016e7 abort + 129
3 com.apple.PhotoFoundation 0x0000000111713695 -[PFAssertionPolicyAbort notifyAssertion:] + 58
4 com.apple.PhotoFoundation 0x0000000111712f7e -[PFAssertionPolicyComposite notifyAssertion:] + 223
5 com.apple.PhotoFoundation 0x000000011171317a -[PFAssertionPolicyUnique notifyAssertion:] + 236
6 com.apple.PhotoFoundation 0x000000011171270d -[PFAssertionHandler handleFailureInFunction:file:lineNumber:description:arguments:] + 174
7 com.apple.PhotoFoundation 0x00000001117122f5 _PFAssertFailHandler + 282
8 com.apple.photo.PAImaging 0x0000000111aa8321 +[PAOpenGLDevice _sharedContext] + 108
9 com.apple.photo.PAImaging 0x0000000111aa82ac __31+[PAOpenGLDevice sharedContext]_block_invoke + 21
10 libdispatch.dylib 0x00007fff90d6d40b _dispatch_client_callout + 8
11 libdispatch.dylib 0x00007fff90d6d303 dispatch_once_f + 67
12 com.apple.photo.PAImaging 0x0000000111aa8295 +[PAOpenGLDevice sharedContext] + 98
13 com.apple.photo.PAImaging 0x0000000111aa8031 -[PAOpenGLContext initWithDevice:] + 146
14 com.apple.photo.PAImaging 0x0000000111aa7f85 -[PAOpenGLContextPool _newContext] + 74
15 com.apple.photo.PAImaging 0x0000000111aa7e1e __38-[PAOpenGLContextPool checkOutContext]_block_invoke + 358
16 libdispatch.dylib 0x00007fff90d6d40b _dispatch_client_callout + 8
The best pdf app for mac. 17 libdispatch.dylib 0x00007fff90d6e9f2 _dispatch_barrier_sync_f_invoke + 74
18 com.apple.photo.PAImaging 0x0000000111aa7c76 -[PAOpenGLContextPool checkOutContext] + 161
19 com.apple.photo.PAImaging 0x0000000111aa7b84 -[PAOpenGLContextPool executeBlockWithContext:] + 52
20 com.apple.photo.PAImaging 0x0000000111aa7b15 -[PAOpenGLDevice _openGLProperties] + 162
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21 com.apple.photo.PAImaging 0x0000000111aa76e7 -[PAOpenGLDevice _deviceProperties] + 123
22 com.apple.photo.PAImaging 0x0000000111aa7460 -[PAOpenGLDevice _lazyInitOnce] + 50
23 com.apple.photo.PAImaging 0x0000000111aa7420 __39-[PAOpenGLDevice _lazyInitOnceIfNeeded]_block_invoke + 41
24 libdispatch.dylib 0x00007fff90d6d40b _dispatch_client_callout + 8
25 libdispatch.dylib 0x00007fff90d6e9f2 _dispatch_barrier_sync_f_invoke + 74
26 com.apple.photo.PAImaging 0x0000000111aa73e6 -[PAOpenGLDevice _lazyInitOnceIfNeeded] + 89
27 libdispatch.dylib 0x00007fff90d7893d _dispatch_call_block_and_release + 12
28 libdispatch.dylib 0x00007fff90d6d40b _dispatch_client_callout + 8
29 libdispatch.dylib 0x00007fff90d7129b _dispatch_root_queue_drain + 1890
30 libdispatch.dylib 0x00007fff90d70b00 _dispatch_worker_thread3 + 91
31 libsystem_pthread.dylib 0x00007fff8fa3e4de _pthread_wqthread + 1129
32 libsystem_pthread.dylib 0x00007fff8fa3c341 start_wqthread + 13
Thread 2:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff8884befa kevent_qos + 10
1 libdispatch.dylib 0x00007fff90d73165 _dispatch_mgr_invoke + 216
2 libdispatch.dylib 0x00007fff90d72dcd _dispatch_mgr_thread + 52
Thread 3:: Dispatch queue: OpenGL context pool
0 libsystem_kernel.dylib 0x00007fff88844fae semaphore_wait_trap + 10
1 libsystem_platform.dylib 0x00007fff8cb9ace8 _os_semaphore_wait + 16
2 libdispatch.dylib 0x00007fff90d6d3bd dispatch_once_f + 253
3 com.apple.photo.PAImaging 0x0000000111aa8295 +[PAOpenGLDevice sharedContext] + 98
4 com.apple.photo.PAImaging 0x0000000111aa8031 -[PAOpenGLContext initWithDevice:] + 146
5 com.apple.photo.PAImaging 0x0000000111aa7f85 -[PAOpenGLContextPool _newContext] + 74
6 com.apple.photo.PAImaging 0x0000000111aa7e1e __38-[PAOpenGLContextPool checkOutContext]_block_invoke + 358
7 libdispatch.dylib 0x00007fff90d6d40b _dispatch_client_callout + 8
8 libdispatch.dylib 0x00007fff90d6e9f2 _dispatch_barrier_sync_f_invoke + 74
9 com.apple.photo.PAImaging 0x0000000111aa7c76 -[PAOpenGLContextPool checkOutContext] + 161
10 com.apple.photo.PAImaging 0x0000000111aa7b84 -[PAOpenGLContextPool executeBlockWithContext:] + 52
11 com.apple.photo.PAImaging 0x0000000111aa7b15 -[PAOpenGLDevice _openGLProperties] + 162
12 com.apple.photo.PAImaging 0x0000000111aa76e7 -[PAOpenGLDevice _deviceProperties] + 123
13 com.apple.photo.PAImaging 0x0000000111aa7460 -[PAOpenGLDevice _lazyInitOnce] + 50
14 com.apple.photo.PAImaging 0x0000000111aa7420 __39-[PAOpenGLDevice _lazyInitOnceIfNeeded]_block_invoke + 41
15 libdispatch.dylib 0x00007fff90d6d40b _dispatch_client_callout + 8
16 libdispatch.dylib 0x00007fff90d6e9f2 _dispatch_barrier_sync_f_invoke + 74
17 com.apple.photo.PAImaging 0x0000000111aa73e6 -[PAOpenGLDevice _lazyInitOnceIfNeeded] + 89
18 libdispatch.dylib 0x00007fff90d7893d _dispatch_call_block_and_release + 12
19 libdispatch.dylib 0x00007fff90d6d40b _dispatch_client_callout + 8
20 libdispatch.dylib 0x00007fff90d7129b _dispatch_root_queue_drain + 1890
21 libdispatch.dylib 0x00007fff90d70b00 _dispatch_worker_thread3 + 91
22 libsystem_pthread.dylib 0x00007fff8fa3e4de _pthread_wqthread + 1129
23 libsystem_pthread.dylib 0x00007fff8fa3c341 start_wqthread + 13
Thread 4:
0 libsystem_kernel.dylib 0x00007fff8884b5e2 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff8fa3e578 _pthread_wqthread + 1283
2 libsystem_pthread.dylib 0x00007fff8fa3c341 start_wqthread + 13
Thread 5:
0 libsystem_kernel.dylib 0x00007fff8884b5e2 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff8fa3e578 _pthread_wqthread + 1283
2 libsystem_pthread.dylib 0x00007fff8fa3c341 start_wqthread + 13
Thread 6:
0 libsystem_kernel.dylib 0x00007fff8884b5e2 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fff8fa3e578 _pthread_wqthread + 1283
2 libsystem_pthread.dylib 0x00007fff8fa3c341 start_wqthread + 13
Thread 7:: Dispatch queue: com.apple.root.user-initiated-qos
0 libsystem_kernel.dylib 0x00007fff8884ae8e __psynch_rw_wrlock + 10
1 libsystem_pthread.dylib 0x00007fff8fa3ce1d _pthread_rwlock_lock + 464
2 libobjc.A.dylib 0x00007fff9dd1082c rwlock_tt<false>::write() + 112
3 libobjc.A.dylib 0x00007fff9dcfbe70 _class_getNonMetaClass + 33
4 libobjc.A.dylib 0x00007fff9dcfbc88 lookUpImpOrForward + 175
5 libobjc.A.dylib 0x00007fff9dcf5591 objc_msgSend + 209
6 com.apple.CoreFoundation 0x00007fff9d420a4d -[__NSArrayM dealloc] + 205
7 com.apple.photo.PAImagingCore 0x0000000111ebb669 +[IPAPhotoEffect initialize] + 1013
8 libobjc.A.dylib 0x00007fff9dcfc390 _class_initialize + 706
9 libobjc.A.dylib 0x00007fff9dcfbc90 lookUpImpOrForward + 183
10 libobjc.A.dylib 0x00007fff9dcf5591 objc_msgSend + 209
11 com.apple.photo.PAImagingCore 0x0000000111ebadb2 +[IPAPhotoEffectOperation initialize] + 573
12 libobjc.A.dylib 0x00007fff9dcfc390 _class_initialize + 706
13 libobjc.A.dylib 0x00007fff9dcfbc90 lookUpImpOrForward + 183
14 libobjc.A.dylib 0x00007fff9dcf5591 objc_msgSend + 209
Microsoft Photos App Keeps Crashing
15 com.apple.photo.PAImaging 0x0000000111aa3b8e __42+[PAImaging _initializeImaging_earlyTasks]_block_invoke_6 + 745
16 com.apple.photo.PAImagingCore 0x0000000111eba0e6 __32-[PALauncher enqueueTask:block:]_block_invoke29 + 50
17 libdispatch.dylib 0x00007fff90d7893d _dispatch_call_block_and_release + 12
18 libdispatch.dylib 0x00007fff90d6d40b _dispatch_client_callout + 8
19 libdispatch.dylib 0x00007fff90d7129b _dispatch_root_queue_drain + 1890
Android App Keeps Crashing
20 libdispatch.dylib 0x00007fff90d70b00 _dispatch_worker_thread3 + 91
21 libsystem_pthread.dylib 0x00007fff8fa3e4de _pthread_wqthread + 1129
Photos App Keeps Crashing Mac After Eco Lifestyle
22 libsystem_pthread.dylib 0x00007fff8fa3c341 start_wqthread + 13